Puzzle Hero
Puzzle
Co-founder of Splash Games and lead producer of every game the studio made. Owned the product end to end — from ideas and levels to analytics, publisher relations and paid user acquisition. Twenty people worked at the studio over its lifetime.
Puzzle
Number puzzle
Maze
Swipe puzzle
Idle tycoon
Swipe puzzle
Word game
Physics puzzle
Shape puzzle
Word game
Math puzzle
A mobile app that teaches you to memorise foreign words with mnemonics: each new word is paired with a familiar word that sounds like it, the two meanings merge into one vivid image, and spaced repetition locks the word in. Came up with the product and owned everything — from the idea to paid traffic. Twenty people worked on the team over the life of the project.







From April 2015 to March 2019, bought traffic and grew the audience of three games played by millions of people. Ran campaigns from creative to payback; the company grew several times over in those years.
Was the first to launch ads that show not the core gameplay but a single catchy mechanic: a mini-puzzle, a hero to rescue, a choice between two options.
The format made player acquisition several times cheaper, became the backbone of the buying strategy and later the standard for the mobile games market.
Team battles, hero progression and a campaign. The company's flagship hit.
Build a castle, raise an army and raid other players.
Explore an island, farm and complete quests.