Splash Games
Splash Games · Co-founder

Mobile game studio

Co-founder of Splash Games and lead producer of every game the studio made. Owned the product end to end — from ideas and levels to analytics, publisher relations and paid user acquisition. Twenty people worked at the studio over its lifetime.

Puzzle Hero

Puzzle

Line It

Number puzzle

Snake Labyrinth

Maze

Jelly Swipe

Swipe puzzle

Double Tycoon

Idle tycoon

Swipe Hero

Swipe puzzle

Block Word

Word game

Portal Puzzle

Physics puzzle

Stick it

Shape puzzle

Tricky Words

Word game

Count Hero

Math puzzle

Mnemo
Mnemo · Founder & CEO

Memorising foreign words through sound-alikes

A mobile app that teaches you to memorise foreign words with mnemonics: each new word is paired with a familiar word that sounds like it, the two meanings merge into one vivid image, and spaced repetition locks the word in. Came up with the product and owned everything — from the idea to paid traffic. Twenty people worked on the team over the life of the project.

Learn: Great work!
Word card and a trophy for the first images
Words to revise
Day-by-day revision
Choose the translation
Multiple-choice test
How does it work?
The method: a word and its sound-alike
Choose words by topic
Picking words by topic
Profile
Profile: level and vocabulary
Jigsaw
Jigsaw complete: 30 of 30 topics
Marketing · Media buying · User acquisition

Bringing players to global hit games

From April 2015 to March 2019, bought traffic and grew the audience of three games played by millions of people. Ran campaigns from creative to payback; the company grew several times over in those years.

$15Mof traffic bought personally
3 hitsHero Wars, Throne Rush, Island Experiment
2015–2019all of the spend paid back
Case

The games industry's first "misleading" ad creatives

Was the first to launch ads that show not the core gameplay but a single catchy mechanic: a mini-puzzle, a hero to rescue, a choice between two options.

The format made player acquisition several times cheaper, became the backbone of the buying strategy and later the standard for the mobile games market.

Hero Wars

RPG

Team battles, hero progression and a campaign. The company's flagship hit.

Throne Rush

Strategy

Build a castle, raise an army and raid other players.

Island Experiment

Casual adventure

Explore an island, farm and complete quests.